Resources

Bruno S. Frey. (2012). Crowding effects on intrinsic motivation. Renewal : a Journal of Labour Politics. 20 (2/3), p91-98. Available at: http://www.bsfrey.ch/articles/D_243_2012.pdf [Accessed 19 Oct. 2013]

Estellés-Arolas, Enrique; González-Ladrón-de-Guevara, Fernando (2012), “Towards an Integrated Crowdsourcing Definition”, Journal of Information Science 38 (2): 189–200

Hunicke, R.; LeBlanc, M.; Zubek, R. (2004), MDA: A Formal Approach to Game Design and Game Research, Proceedings of the Challenges in Games AI Workshop, Nineteenth National Conference of Artificial Intelligence

Odobašić, D., Medak, D. and Miler, M., (2013). Gamification of Geographic Data Collection. [online] Austrian Academy of Sciences Press, pp.328–337. Available at: http://hw.oeaw.ac.at/?arp=0x002e6e6f [Accessed 3 Oct. 2013]

Ruedy, N., Moore, C., Gino, F. and Schweitzer, M. (2013) ‘The Cheater’s High: The Unexpected Affective Benefits of Unethical Behavior’. Journal of Personality and Social Psychology, 105 (4), pp. 531-548 DOI 10.1037/a0034231. [Available at: http://www.apa.org/pubs/journals/releases/psp-a0034231.pdf Last accessed 24th October 2013]

Shell, J. (2008), The art of game design: a book of lenses, Amsterdam: Elsevier/Morgan Kaufmann.

Gabe Z. (2011), Gamification by design: implementing game mechanics in web and mobile apps, Sebastopol, Calif: O’Reilly Media.