Iteration four

by Chris F

After my discussion with Rob and the previous post, I decided it’s time to iterate again. This pot contains the updated rules, map and cards.

First, I made the changes that I was talking about in the earlier post: I have added the real-life (or as close to as I could get on the hex map) locations of the amenities. What happened, especially in clusters like the town centre was that I had a ton of amenities stuck together (I will describe the step-by-step making of the board in a future post) so I had to make a decision about how to represent the hexes. I decide to create a hierarchy based on how rare a feature was based on my chosen features, and then show the top-most one in each hex that it appeared.

The hierarchy is bank>fast_food>place_of_worship>pub>post_box>bicycle_parking. With the final rendering, I have the following number of amenity hexes:

8 banks
13 fast food
36 places of worship
18 pubs
48 post boxes
20 bicycle parkings

The hierarchy that I created works, with the exception of pubs and bicycle parkings. I imagine that the reason why this might happen is that sometimes the pubs are very close to the post boxes (can you please post this on the way to the pub tonight, dear husband?) and that most of the amenities I decided to cover have a bicycle parking nearby, as well as most bicycle parkings being in clusters of at least two in commercial areas. I think the numbers are perfectly ok for what I need from the game for now.

Now with key :)

Now with key 🙂

The rules are as follows:

  • The goal of the game is to gather the most points.
  • At the beginning of the game, each player draws one Mission card. As they finish Missions, each player can draw another mission card.
  • The players take turns, starting at the black hex.
  • Players can move up to 6 hexes during their turn, following the road network. You can’t cross over water.
  • A player can choose to stop on one of the 6 types of amenity hexes and “scout” it.
  • Once a player has stopped on an amenity hex and they decide to scout it, the player then reveals the amenity card that’s associated with that hex.
  • A player can start “unlocking” key/value pairs on the card to gain points and “claim” the card for themselves.
  • In order to unlock a key/value pair, the player will need to win one of three challenges, played in this sequence:
    • They need to win at rock-paper-scissors against another player
    • They need to throw an even number on a 6-sided die
    • They need a “tails” on the throw of a coin
  • If a player wins one of the challenges, then they have unlocked the key/value pair, are awarded the point value of the pair and can continue with the next key/value pair on the card during the same turn, following the rest of the challenges in sequence. When the sequence ends, it starts again from the top.
  • When a player unlocks the last key/value pair, they will have claimed that card. The player that claims the card receives a point bonus and the card is no longer accessible by other players.
  • If a player does not pass the challenge, then they end their turn. Next turn they can continue to unlock key/value pairs on the same card or continue with their movement.
  • Two or more players can unlock key/value pairs on the same card during each of their turns till the card is claimed by one of them.
  • The game ends when all the amenities on the map have been claimed.

The scoring system.

Each player is awarded points, as follows:

  • 1 point per each key/value pair unlocked
  • As many points as tags on each card for each amenity card claimed (a card with 5 key/value pairs will give the person who claims it 5 extra points)
  • 5 points for the most banks claimed
  • 5 points for the most fast foods claimed
  • 5 points for the most places of worship claimed
  • 5 points for the most pubs claimed
  • 5 points for the most post boxes claimed
  • 5 points for the most bicycle parkings claimed
  • 10 points for the most PoIs claimed in the orange region (If two or more players hold the same number of PoIs in a region, then the 5 points get divided equally amongst them, rounded down (i.e. 5 points between 2 players will be 2 points per player).)
  • 10 points for the most PoIs claimed in the blue region
  • 10 points for the most PoIs claimed in the green region
  • 10 points for the most PoIs claimed in the red region
  • 15 points for the most PoIs claimed throughout the game
  • 10 points per mission completed

Missions

At the beginning of the game, each player draws one Mission card. As they finish Missions, each player can draw another mission card.

These are the 12 mission cards available at the moment:

Mission – 10 points:
1 claimed pub
3 PoIs claimed in the RED region
5 “name” tags unlocked

Mission – 10 points:
1 claimed bank
3 PoIs claimed in the BLUE region
5 “postcode” tags unlocked

Mission – 10 points:
1 claimed fast_food
3 PoIs claimed in the YELLOW region
5 “opening_hours” tags unlocked

Mission – 10 points:
3 claimed bicycle_parking
3 PoIs claimed in the GREEN region
5 “phone” or “website” tags unlocked

Mission – 10 points:
5 claimed post_box
1 claimed BANK in the BLUE region
3 “cuisine” tags unlocked

Mission – 10 points:
5 claimed place_of_worship
1 claimed BICYCLE PARKING in the GREEN region
3 “ref” tags unlocked

Mission – 10 points:
2 claimed pubs
2 claimed PLACES OF WORSHIP in the ORANGE region
5 “capacity” tags unlocked

Mission – 10 points:
1 claimed bank
3 claimed POST BOXES in the RED region
5 “postcode” tags unlocked

Mission – 10 points:
2 claimed fast_food
2 claimed PUBS in the ORANGE region
5 “religion” tags unlocked

Mission – 10 points:
3 claimed bicycle_parking
1 claimed FAST FOOD in the GREEN region
5 “royal_cypher” or “cuisine” tags unlocked

Mission – 10 points:
5 claimed post_box
5 claimed PoIs in the BLUE region
1 “atm” or “website” tag unlocked

Mission – 10 points:
5 claimed place_of_worship
3 claimed PoIs in the RED region
5 “bicycle_parking” or “atm” tags unlocked

I then added numbers on the board and amenity cards in order to let the players know what card they need to pick when they land on a certain amenity, and then I also added the same numbers on the amenity cards.

Time to play the game and see how it plays 😀

Chris F.

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