Third iteration

by Chris F

As promised, here is my third iteration of the game.

Board v3.2 coloured

I’ve done three modifications to the board:

  • I changed the colour of the roads from grey to yellow, since Rob said that grey isn’t necessarily a very good colour for a game board.
  • I divided the map into four roughly equal in size territories that I will refer to as North-West, North-East, South-West and South-East.
  • I took out the Information hexes on the map. Instead, the coloured hexes are Points of Interest (PoIs). Their spread has been done by counting the number of named and unnamed amenities in each of the areas and then dividing that number by 10. As such, NW has 10 hexes, NE has 13 and both SW and SE each have 6.
    Original numbers:
    SE: 67
    SW: 63
    NE: 135
    NW: 109

In terms of the game, it now looks like this:

  • The goal of the game is to be the player with the most points at the end of the game.
  • Players start at the same point on the map.
  • Players can move only up to 6 hexes during their turn. If they land on a PoI hex, their movement stops
  • When a player lands on a PoI hex, they pick up a PoI card from the PoI deck.
  • After a player has at least a PoI card, they can now choose to move again or spend more time trying to find out more about the PoI they just picked up.
  • If a player chooses to spend their turn to find out more about the PoI, they can “unlock” each feature posted on it as follows:
  • If the tag that they want to unlock is a yes/no tag, then they must roll a die. If the die roll results in an even number, then they unlocked it. If the tag is a Post-code or a phone number, then they must come up with the largest number that can be made using basic arithmetic on the numbers in the tag value, i.e. IP2 8LA would have the largest value of 16, with 2*8 as the operation. If the tag is a string of letters, create an anagram using all the letters. (I have yet to think of what to do with things like opening time which are a non-elegant mix of both numbers and letters)
  • Scoring:
    • Each PoI card that you collect is worth 2 points.
    • Each tag you unlock from it is worth 1 point.
    • If you unlock all of a card’s tags, you gain an extra number of points equal to the number of tags.
    • If a player is the player that collects most PoIs in a region, they receive 5 extra points at the end of the game.
      If two or more players hold the same number of PoIs in a region, then the 5 points get divided equally amongst them, rounded down (i.e. 5 points between 2 players will be 2 points per player).
    • The player with most PoI cards at the end of the game gets 3 extra points.
    • The player with the most complete (all tags unlocked) PoI cards at the end of the game receives 3 extra points.

Also, in order to help the creation of sets (haven’t added the scoring for those yet), here’s how I divided the 35 PoIs:
5 post boxes
7 pubs
5 banks
7 churches
5 Fast foods
4 bicycle parking places

I have not yet implemented the missions into the game, but will do as soon as I can because I think it’s a very good idea. I think I’ve done enough changes to the game at the moment, and I need to playtest it before I can actually see how the modifications have affected it.

Chris F.

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