by Chris F
Throughout my last few posts, I updated the design of my board with imagery rendered using ITO Map. When you looked at that map, you probably saw the problems that I am going to discuss in this blog post:
First, there’s the large number of amenities that are stacked closely together. This is normal for real life, considering high street shops and shopping centers. The problem that I might have with this is that when tiling the board from the map, I will have more than one amenity, indeed, even 3 or 4 on the same square.
As you can see from the example gridding, there are quite a few hexes which have more than one named amenity in them.
I thought this might come in handy but did not think it would be so soon. In my second iteration post I mentioned that I removed the PoI squares for that iteration, choosing to focus on exploring through finding Information cards.
Secondly, I need to decide where to add the Information hexes. I have given this some through and although in the final board design there probably won’t be Information Hexes as much as removable items on the board, at the moment I need to see how to deal with the hexes in order to give the players enough diversity if people want to build their own maps. First, I need to make sure there won’t be any Information cards in non-accessible places. Considering both how diverse the world’s geography is and the number of uninhabited areas, that might be a problem, but I can do my best to avoid it. This is the overlay I am currently using. I will design at least a couple more in the coming days and I think that this number of overlays should be enough for now, and I will take it from here if things turn out different, depending on player feedback.