A helping hand for my players
by Chris F
During playtesting, part of the feedback I got was related to the way OpenStreetMap organizes their key/value pairs, in ways that aren’t always easy to understand. For example, not everyone knows what an amenity is, definition-wise, and some tags can be quite obscure, for example amenity=baby_hatch.
I decided to make some information cards about the keys and values they can take, along with the most popular combinations of other keys found on them. Here’s an example, and I’ll make more before the next playtest, which will probably be tomorrow.